![rigmor of cyrodiil le rigmor of cyrodiil le](https://i.ytimg.com/vi/iCDy7TjP_kM/maxresdefault.jpg)
If the option "Copy this message to clipboard" is available, copy and paste the text instead posting a screenshot.ĭynDOLOD Resources 3.00 Alpha-15 (Mega) for Skyrim/Enderal or DynDOLOD Resources SE 3.00 Alpha-16 (Mega) for Skyrim SE/Skyrim VR/Enderal SE \DynDOLOD\Logs\_log.txt (truncate large log files to the entire last meaningful generation) If making posts or reporting errors, upload/paste these files (if they exist) to a file or text sharing service: Use search to find similar questions and answers.Īsk questions (also about 3rd party mods) or report any problems or issue in this thread only. Questions or problems can only be properly answered or addressed by the developers. If available to open the associated help/message page on In case of error messages prompts, click the linkĬlick on this link for additional explanations and help for this message Read the documentation included in the Standalone archive. Certain things may be incomplete, not work as expected or change considerably between versions. This is early ALPHA to test things and iron out bugs. Do not hesitate to ask questions and provide feedback. I will keep this post brief. Make use of the Help buttons and hover over settings. If you do not like the included tree LOD generate your own. The LOD included in Bruma has some more objects in the distance that will be missing when generating object LOD.
#Rigmor of cyrodiil le mod#
Where I'm still confused is, is that linked mod enough? Is there a sufficiently distracting lack of LOD still in this worldspace or was that really the only thing anyone was bothered by? Also, if I ignore bruma and don't generate treelod for it at all isn't it going to be hideous, or does it use all it's own custom trees with prebaked lod? I've never actually played in that worldspace yet despite all my hours in this game.
![rigmor of cyrodiil le rigmor of cyrodiil le](https://i.ytimg.com/vi/tzD_OY81fZo/mqdefault.jpg)
claims to partially fix #3 above by adding the imperial city whitegold tower back into LOD and the map. We can ignore all of this and just generate all LODs like we would normally for all world spaces including Bruma, but some objects will be missing in the distance.Ĥ. If you decide to generate LOD for BSheartland (bruma) you can run DynDOLOD twice and merge the results or delete the. If you want to generate LODs for this worldspace you'll need to remove the BSHeartland entry in DynDOLOD \Edit Scripts\ DynDOLOD \DynDOLOD_worldspace_ignore.txt.Ģ. The current version of DynDOLOD (2.43 at time of writing) hides BSheartland (Beyond Skyrim Bruma's worldspace) entirely so LODs can't be generated for it. I want to summarize my understanding of everything so far to ensure I'm getting it all right, and give an opportunity for this thread to be updated if anything has changed.ġ. Sorry for the rez, but this was a top result on google when I searched so will likely become relevant for others in the future.